

This game focuses well and truly on the combat and it is all the better for it. Do you want a story? Well, I’m pretty sure there is one but I lost sight of it 30 battles ago. Strap on your armor and let’s get nuts in this absolute chaos of combat. If you are looking for a game that doesn’t shy away from the brutality of war but still keeps it fun and arcade-y you’ve come to the right place. Little focus is paid to any kind of story or concept beyond combat in this bloody mess of body parts and blades. Get into the action and start swinging as you take control of a character who is about to fight the battle of their lives. Get Ready for some intense battle nonsense in Chivalry 2. This amount of dexterity means that players always have an option to leave a tight situation, even if the game’s movement is relatively slow. With enough practice, players can even duck under enemy swings, strafe around foes in order to flank them and even roll out of danger when forced to the ground. It’s not just about unleashing swing after swing, instead Chivalry 2 allows players a unique amount of movement and flexibility with their character. What makes the dynamics of matches so interesting, however, is the fact that the game’s core mechanics are easy to understand, yet difficult to master. Most of the game modes in Chivalry 2 are your standard affair. Chivalry 2 knows this, and developer Torn Banner Studios has upped the ante on the blood and guts that eventually smear the entirety of the battlefield. In the close-quarter-combat that has men swinging sharpened swords at one another, there’s bound to be a decapitation or two. ‘Tis But A ScratchĬhivalry might be well-known for its slow pace, but it's equally well known for its gritty depiction of medieval warfare. Players have access to bows, horses, siege weapons and of course, the ever-faithful yell mechanic that lets players scream war cries at each one another. But sword fighting isn’t the be all and end all of Chivalry 2’s warfare.

Instead, Torn Banner Studios isn’t focused on hyper-focused realism, but rather a realistic effort that brings players together for giant battles in suited armour.
