

It's certainly not enough to spoil the fun, but for all but the most dedicated franchise fan, it's bound to cause some annoyance. Instead you find yourself doing the old pixel-shuffle backwards and forwards to get in position to hit an anchor point in just the right spot. The right stick isn't particularly busy, so it would have been nice to assign arm-aiming to that. Much like the lack of jump, it's utterly faithful to the original but the sort of thing you'd hope would be improved for modern gamers.

Left, right, straight up and diagonally at fixed angles. The bionic arm can only be shot out in increments of 45 degrees. The swinging mechanic also remains unchanged. The same is true of shooting, with your field of attack reduced to simple horizontal left or right streams of bullets.
